Dan Mafra is a professional pixel artist, senior-level and specialist.
He works with studios, agencies, and creators, delivering consistent, production-ready art.
Dan is experienced with pipelines for Unity, Unreal, Construct, Godot, GameMaker, Playdate, RPGMaker, and various custom engines.
Beyond games, he integrates pixel art into motion, audiovisual projects, and 3D environments (including low-poly textures).
His approach is collaborative, defined by clear communication and well-structured files.
Based in Brazil, he serves clients worldwide.