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(This site is under construction)

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A

PIXEL ART STUDIO

& CREATIVE AGENCY.

We design and produce services, products, and content made with, from, and about pixel art.
Founded by Dan Mafra, senior pixel artist, specialist and art director, DMPAC merges art, culture, and technology to craft meaningful visuals for indie teams, studios, agencies, and global brands

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Watch how Dan crafts pixel art. From sketches to animation.

 


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EVERY PIXEL TELLS A STORY

DISCOVER OUR WORK BELOW.

 

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PIXEL ART SERVICES 

░ WHAT WE DO

Custom pixel art and visual design crafted for games, media, and creative productions.

DMPAC covers every stage of your visual journey. 

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BASIC
Customized Production

 

Unique Pixel Art for Your Project

 

Games, videos, apps, Minecraft, UI, and more.


Every sprite and tile is handcrafted, production-ready, and optimized for integration.

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ADVANCED
Art Direction

 

Planning and Design

 

Strong visuals begin with solid direction.

 

We define your project’s visual identity, style, color, and tone,
turning raw ideas into cohesive, meaningful worlds.

 

+ Customized Production Services Packs.

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EXTENDED
Development 

 

From art to interaction.


DMPAC builds playable prototypes and experiences using Construct 3,
integrating design, code, and art into functional, publish-ready builds.


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PICK YOUR CHOICE 

░ WHAT YOU'LL HAVE

Each project is unique.

Choose your focus:

What you need, how it looks, and the era it evokes.

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Choice A
Assets

 

>> Characters · Environments · FX · UI · Logos · Fonts · Animations  + Others

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Choice B
Pixel Art Styles

 

>> 1-bit · 8-bit · 16-bit · 32-bit · CRPG · DOS/VGA · Retrocomputers  + Others

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Choice C
Historical Styles

 

>> Chibi · Anime · Cartoon · Realistic · Stylized + Others


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WORKFLOW 

░ HOW WE DO

Clear workflow.

Predictable delivery.

 

Behind every handcrafted sprite, there’s a method.

Every project follows a structured production flow: ensuring alignment, quality, and on-time delivery. 

//01
Brief

 

Scope, references, sprite/tile sizes, engine and timelines.

 

//02
Prototype

 

Quick studies (mockups), style and palette validation.

 

//03
Production

 

Sprite/tile/UI sprints with organized files and naming.

 

//04
Handoff

 

Spritesheets/atlases, brief docs and final adjustments.

 


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TOOLS 

░ WHAT WE USE

Engines and tools we work with

 

DMPAC delivers production-ready pixel art, built for seamless integration into your engine of choice.
Our workflow adapts to multiple pipelines, from retro to modern, ensuring technical precision at every stage. 

ENGINES
Supported Engines

 


>> Unity ▪ Unreal Engine ▪ Godot ▪ GameMaker ▪ Construct 3 ▪ Playdate SDK ▪ RPG Maker

TOOLS
Production and Edition Softwares and Apps

 

 

>> Aseprite ▪ Adobe Photoshop ▪ Affinity Photo ▪ Tiled ▪ Blender ▪ Blockbench ▪ After Effects ▪

Every artwork is exported, organized, and named according to your project’s structure, ready to drop straight into development. 


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PACKAGES 

░ WHAT YOU HIRE

Need a ready-to-start solution?


DMPAC offers complete, customizable art packages for indie and commercial projects:

from tilesets and characters to UI and branding. All built to your specs and engine.

 

Each pack is fully customizable to your art style, resolution, and engine. 

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BEYOND PIXEL ARTS: 

EXPLORE OTHER STYLES

 

]

 

STYLES DEFINE US.
From pixels to vectors, from digital paint to low-poly worlds
each medium expands how we tell stories, design experiences,
and shape visual culture.
 
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VECTOR ART
Option A

 

>> All arts can be done in Vector!

>> Ideal for UI Arts, Promo Arts, Merchandise Products and Logos

>> Vector-based arts

>> Vector-based arts

>> Files in .eps or .ai

LOW POLY 3D ART
Option B

 

>> All arts can be done in 3D!

>> Ideal for 2D/HD and 2.5 Game Projects

>> Minecraft Art Pipeline using Blockbench

>> 3d-based arts, focused on meshes and textures.

>> Files in .obj, .png and others.

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DIGITAL PAINTINGS
Option C

 

>> All arts can be done in Bitmap!

>> Ideal for Concept Arts, Portraits and Characters

>> Digitally painted arts

>> Files in .psd or .png

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No matter the new style you choose,
contact DMPAC below right now! 
 
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PAYMENT & MODELS 

░ HOW YOU PAY

Works suitable for studios, agencies, and indie developers worldwide.


DMPAC offers flexible engagement models for teams of all sizes.

From startups to global studios. 

STEP 1
Work models available

 

>> Hourly Rate.

Ideal for ongoing, adaptive, or exploratory production.

>> Fixed-Price.

Defined scope, milestones, and deliverables.

>> Revenue-Share (under specific conditions).

Available for selected, long-term collaborations with shared creative or commercial goals.

 

All payments are secured, invoiced, and transparently documented.
Work is protected by written contracts and clear terms from start to delivery.

STEP 2
Accepted payment methods

 

>> PayPal (standard for international clients)

>> Wise (for lower transaction fees)

>> Direct Bank Transfer (for domestic or registered partners)

>> Bitcoin or stablecoins (via hosted checkout — Coinbase Commerce or BitPay, upon prior agreement)

 

Currencies accepted: USD, EUR, BRL, BTC (optional).

All prices are quoted in USD unless otherwise agreed.


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ABOUT AI?

OPEN TO AI AND LLM BASED PIPELINES

AI-assisted, artist-led.

Used for research, briefs and batch QA.

 

Final art and production remains entirely hand-crafted!

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GOT INTERESTED IN WORKING WITH DMPAC?

 

Click below to contact us using the form.

]

 

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CLIENTS AND BRANDS 

░ WHO TRUSTED ON US

From indie studios to global icons, DMPAC builds partnerships that turn pixels into stories.

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ACTUAL PROJECTS 

░ WHAT WE'RE WORKING ON

We’re shaping new worlds: pixel by pixel.

These are some of the projects he's working on to bring the best out of pixel art with unique and brilliant partners. 

(Coming soon)

Want to be a partner and spread the pixels to the world?


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ABOUT 

░ WHO IS DAN?

Dan Mafra is a senior pixel artist and creative director blending craft, technology, and storytelling.


He leads projects for studios, agencies, and creators worldwide, delivering production-ready art built for modern pipelines.

 

From Unity and Unreal to Construct, Godot, GameMaker, Playdate, and custom engines, his workflow adapts across platforms with precision and consistency.


Beyond games, Dan expands pixel art into motion, audiovisual, and low-poly 3D environments, translating retro aesthetics into contemporary media.

 

Collaborative and process-driven, his work is defined by clear communication, strong visual direction, and cultural sensitivity.


Based in Brazil, he connects global teams through the language of pixels. 

Pixel art by Dan Mafra
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PIXEL ARTS BEYOND THE SCREEN

 

Support DMPAC and Dan Mafra by clicking on the links below.

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(Coming soon)

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SHOPS 

░ WANT TO BUY?

Discover original creations, prints, and pixel-inspired products made by Dan Mafra and his studio.
Each collection brings the handcrafted spirit of DMPAC to different formats.

 

From digital art to physical goods