Dan Mafra is a senior pixel artist and creative director blending craft, technology, and storytelling.
He leads projects for studios, agencies, and creators worldwide, delivering production-ready art built for modern pipelines.
From Unity and Unreal to Construct, Godot, GameMaker, Playdate, and custom engines, his workflow adapts across platforms with precision and consistency.
Beyond games, Dan expands pixel art into motion, audiovisual, and low-poly 3D environments, translating retro aesthetics into contemporary media.
Collaborative and process-driven, his work is defined by clear communication, strong visual direction, and cultural sensitivity.
Based in Brazil, he connects global teams through the language of pixels. ■